Friday, January 7, 2011

50 random words 

Our title is 'LIGHT BULB'
-Light
-Electric
-Shock
-Wire
-Glass
-Circle
-Round
-Oval
-Metal
-Steel
-Charges
-Atom
-Circuit
-Bill
-Torchlight
-Yellow
-Voltage
-Science
-electricity shortage
-White
-Shine
-Crystal
-Pieces
-Hot
-Warm
-Break
-Bright
-Night
-Ceiling
-Table
-Lamp
-Current
-Explode
-Switch
-Thick
-Vacuum
-Flare
-Plug
-Shadow
-Dark
-Christmas Tree
-Invisible
-Roadside
-Streetlight
-Advertisement board
-Thomas Edison
-Camera
-Shadow Puppetry
-Magical
-Idea sign
-Illusion

Assignment Essay (min 800 words)

          Creative Multimedia is having the power to create mean or means of conveying and expressing information. It is also the products of creative multimedia studies; research-creation. By using creative multimedia’s concept, we can invent something new or innovation some old design to be a new, multi function things. And through creative multimedia, we can also use it to send an important message to the audience. For us, we were freedom using the Creative Multimedia to create some fantasy. What is Freedom of creating fantasy? It is a method that using creative multimedia to invent something that we were not able to be seen in real world and make it become can be seen through creative multimedia, just like making a fantasy comes true. There are several ways for us to freedom create fantasy, example like using Imagination, drawing, photography, games and videos.

          The first way of freedom of creating fantasy is Imagination. Imagination is the most powerful in this creativity world. Just like the quote from Oscar Wilde said, The imagination imitates. It is the critical spirit that creates.” Imagination are most important is because we can create, think and make whatever we like or impossible things inside our imagination. Imagination sometimes can make a new invention that is possible to be create in real world. Many people especially like the adventure script or story writer like to imagine thing. They can even play with their imagination and create some interesting story and let the audience to enjoy it. The example is story like Harry Potter, Star Wars and The Lord of the Ring. Normally, Imagination is non-logical, because most of the things we imagine are impossible to happen in real world, just like Harry Potter, there is impossible to have magic power to make a bloom to fly on the sky. But the Harry Potter story has made to be seen by audience. So, Imagination is the first important way to create fantasy. “Imagination is the beginning of creation. You imagine what you desire, you will what you imagine and at last you create what you will.” by George Bernard Shaw.

          The second way of freedom of creating fantasy is drawing. Drawing is a better way to create a fantasy too. Whatever we think, whatever we want, whatever it is impossible, we could make it be possible through drawing. Drawing are not limited, we can draw whatever that is not been seen in the world. Drawing mostly used by people to express themselves in their own emotion and thinking. Drawing can create horror or even excitement drawing art too. But now mostly, the people will using a method of drawing known as comic or manga drawing to create their own story which are impossible to be happening in real world. Many story like the latest and popular comic like Naruto, One piece and some more, older comic like Sailormoon are create by those cartoonist are all impossible to be happen in real world. But those stories were shown and saw by the audience through drawing too. So, drawing is one of the way to create fantasy too.

          The third way of freedom of creating fantasy is through video. Nowadays, except of comic, there is something called animation has been created to shown the story of a comic. Animation has some category which is 2D, 3D or even 4D animation. 2D animation normally used to make those comic from a paper with picture story to a moving video and show to audience. While for the 3D animation, it is the most popular among the children. 3D animation mostly created for cartoon with story. There are many 3D animation like Finding Nemo, Incredible and many more. there is a variety of 3D animation category which are outer space, machine, cartoon like human and animal character. People now are using 3D animation to create a story into a movie and let audience to feel the realistic of it. Animation did made the thing that can’t be seen become can be seen by the audience. And now the 3D animation has improve and enhance well, Japan has succeed to make a 3D animation look really like real people in life, which the story movie called Final Fantasy 7 Advent Children. Final Fantasy is actually from a game and now has been made to be seen more realistic by the audience. So, video is one of better way of freedom of creating fantasy.

          The fourth way of freedom of creating fantasy is through game. Game could make an impossible thing to be possible and show to the audience. There are many types of games now been designed to the audience, example like adventure, virtual reality, violence, horror and teaching’s games. Some games like Final Fantasy created by Square Enix are one of the best examples of creating fantasy through creative multimedia. Game makes a fantasy to realistic and causes many people are addicted to it. It is because the player of the game could feel the fantasy in the game that they can’t do it in the real life. Games like Grand Theft Auto are one of the realistic games addicted by children, because they can’t do any illegal things in real world but it has made possible in the game. In serious case, some people could even feel that live inside game world will be better than real life. And the game’s graphic now are improve one day by one day, the game are look more realistic than before. In this case, more people will influence by the realistic of the game. So, game is one of the freedom of creating fantasy.

          The last way of freedom of creating fantasy is through photography. There is many way of taking photography, most of the photographer like to create a story for their every picture, but however how the photo looks good, it can’t be a non-realistic photo by just shooting it. And now, because of the improvement of technology, there are many kinds of software that can be create or change a picture. The examples of the computer software are Photoshop. Photoshop can make many things on a photo. By having the ability to editing photo, we could use them to create a realistic photo to become a non-realistic photo. As one of the Photoshop user, I know that we could add many non-realistic things like adding a zip on a human faces, change the color of the eye or even add a Heaven background picture for a picture. By using the Photoshop, we can make the thing can’t be seen to be seen by audience again. So, photography is also a way of freedom of creating fantasy.

          As a conclusion, imagination, drawing, video, game and photography are the way of freedom to creating Fantasy. In my opinion, everyone in this world should have ability to imagine and thinking. But they do not have their way to show their own imagination and thinking. So, those way had stated above are the good and best way to express own imagination and thinking. By, using those method way of creating fantasy, everyone could see our own imagination and story thinking. Freedom to creating fantasy is very fun and enjoyable fo everyone actually.

Assignment 2

Logical Mind Map

                                           Creative Multimedia
Freedom of creating fantasy

Tuesday, December 7, 2010

Lesson 7 Random Word / Image Association







Random word is an idea generation method which allows students to systematically generate new ideas though fixed formula.The whole premise of Random Association is to use a Random Word to provoke a reaction from the brain.


"Chances come to everyone but not everyone see it because they not have the knowledge."
"Chances only come to the people who have knowledge."
"Without knowledge we wont find the chances"



We always have our motivation,just like a donkey have a carrot to make it move.
The carrot of us maybe is money,or anythings.
...but how we get away from the carrot?

When to use it
..Use it to stimulate open and divergent thinking and seek creative new ideas.
..Use it to re-ignite creative thinking when you are running out of ideas.
..Use it to get people out of a rut when their thinking is still rather conventional.

(Source: http://creatingminds.org/tools/random_words.html)

How to use it

1. Find a random word

Find a random word that will be used as a stimulus for new ideas. You can do this in a number of ways, including:
  • Look around you. What can you see? Can you see any words? What about things? What else is happening?
  • Open a book at a random page. Run your finger around the page and stop at a random point. Look for a suitable word near your finger.
  • Ask the people you are with to give you a random word.
  • Select a word from a prepared list of evocative words (fire, child, brick, sausage, etc.)
Good random words are (a) evocative and (b) nothing to do with the problem being considered. Ambiguity also helps. Nouns are usually best, but verbs and adjectives can also be used effectively.

2. Find associations

Think about other things about which the word reminds you. Follow associations to see where they go. Think openly: associations can be vague and tenuous (this is creativity, not an exam!).
When working with a group of people, you can write these down on a flipchart as people call them out. It can be useful (but not necessary) to leave a space after each associate for use in stage 3.

3. Use the associations to create new ideas

Now create new ideas by linking any of the associations with your problem. Again, the linkage can be as vague as you like: what you want is ideas!
Write the ideas either next to their associations from step 2 or on a separate page.
If other people give ideas that trigger further ideas from you, then you can go off down that route to see where it goes.
As a variant, you can do stages 2 and 3 together, finding an association and an immediate idea from this.

Example

I am seeking a way to reduce discomfort for passengers on trains.
With a group of passengers, we look out of the window and see a school.
Associations from school are learning, bullying, exams, playtime.
Ideas include teaching the rail company how uncomfortable the seats are, taking a firm stance in this, giving marks for different trains and seats and having games on trains so passengers do not notice the uncomfortable seats.

How it works

Random Words works in particular by making you go elsewhere for ideas, and hence pushes you out of your current thinking rut. It uses the principle of forced association to make you think in new ways and create very different ideas.

(Source: http://creatingminds.org/tools/random_words.htm)

Thursday, November 11, 2010

Lesson 5 & 6

Juxtaposition.

Juxtaposition can be defined as placing two variable, side bt side and their contrast or similarity are shown through comparison.
Many creative processes rely on juxtaposition.By juxtaposing 2 obj or words next to each other, human brain will automatically associate or tranfer meaning.
Usually 'turning' something familiar to something less familiar or vice-versa.

DEFINITION OF JUXTAPOSITION
A placing or being placed in nearness or contiguity, or side by side; as a juxtaposition of words.
The act of juxtaposing is to place 2 objects or word next to ech other. When 2 things put side by side,
your brain try to figure what is the relationship between these 2?
What automatically happens is that there is tranference of meaning. Usually from something familiar to.
Something less familiar. (what is the relationship? or the meaning or the similarities?)
Conflict between left brain and right brain


 Visual puns
Creating an artwork in which several visual form which look alike are connected and combined so as to bring out 2 or more possible meaningfull
Visual puns are lower version of visual metaphor


Metaphor: in a figure of speech in which 2 diff things r linked by some similarity.
comparison that are obviously are not consider metaphor.
therefore, metaphor occur, when 2 diff ideas r being connected in imagination and agreed to be dissimalarity at first

Similes : using as/like
example : life is like cooking. it all depends on whatyou add and how you mix it. sometimes you follow the recipe and at other times, youre creative.
life is like a maze in which you try to avoid the exit.


ANALOGY
2 or more things agree in some respects.
is a comparison of things that are essential dissimalarity but are shown throught the analogy to have some simililarity
a form of logical in ference or an instance of it,
based on the assumption that if 2 things are known tobe alike in some respects then they must be alike in other aspects.

Analogy (from Greek "ἀναλογία" – analogia, "proportion") is a cognitive process of transferring information or meaning from a particular subject (the analogue or source) to another particular subject (the target), and a linguistic expression corresponding to such a process. In a narrower sense, analogy is an inference or an argument from one particular to another particular, as opposed to deduction, induction, and abduction, where at least one of the premises or the conclusion is general. The word analogy can also refer to the relation between the source and the target themselves, which is often, though not necessarily, asimilarity, as in the biological notion of analogy.
Analogy plays a significant role in problem solving, decision making, perception, memory, creativity, emotion, explanation and communication. It lies behind basic tasks such as the identification of places, objects and people, for example, in face perception and facial recognition systems. It has been argued that analogy is "the core of cognition".Specific analogical language comprises exemplification, comparisons, metaphors, similes, allegories, and parables, but not metonymy. Phrases like and so onand the like,as if, and the very word like also rely on an analogical understanding by the receiver of a message including them. Analogy is important not only in ordinary language andcommon sense (where proverbs and idioms give many examples of its application) but also in science, philosophy and the humanities. The concepts of association, comparison, correspondence, mathematical and morphological homology, homomorphism, iconicity, isomorphism, metaphor, resemblance, and similarity are closely related to analogy. In cognitive linguistics, the notion of conceptual metaphor may be equivalent to that of analogy.
Analogy has been studied and discussed since classical antiquity by philosophers, scientists and lawyers. The last few decades have shown a renewed interest in analogy, most notable in cognitive science.


In otherwise,
Juxtaposition also may refer to:
1) Juxtaposition in literacy which is synonymous with contrast that is two objects
or texts that 
oppose one another.
In linguistics and semantics, contrast is a relationship between two discourse segments and it
often marked by markers such as 'but' or 'however'.
 The majority of the studies done on
contrast and contrastive relations in semantics has focused on characterizing. Semantics
also concentrated on identifying what distinguished clauses joined by 'and' and 'but'. In
discourse theory and computational discourse, contrast is a major discourse relation with
relationship like explanation or narration and work that has concentrated on trying to identify
contrast. Therefore in literature and film, juxtaposition is the arrangement of two opposing
ideas, characters, objects, etc. either side-by-side or in similar narratives for effects. The
techniques are used to further in develop the storyline or characters. Then it is applied
variously to opposing emotions, abstract concepts, character traits or images.

2) Random juxtaposition which is two random objects moving in parallel, that is a
technique intended to stimulate creativity.
Random juxtaposition is the process that requires the introduction of a completely random
stimulus which is juxtaposed with the problem in hand. The connection that develops between
the two may serve to give emphasis to the side track. Maybe the ideas generated are not a
specially strong idea, but it does illustrate the sort of idea that could not come directly from
analysis of the situation itself. Similar to oxymoron.

These are the few examples of juxtaposition that happens around us.

This is a two CD cover combination of a famous male singer, Tanni at the top part and a semi-naked female at the middle part. Once this two images combined, it shows a full length of a human from the head to the leg. But when we take a look closer to it, it gives us an impression that it looks like an bisexual human being. This is because when this two images is juxtaposed, it shows another meaning to us. Therefore juxtaposition is able to create something other that what is showed.

This is another combination of two objects that is not related at all but when it comes to juxtaposition, the both objects has something related to each other. For example, the barrel contains toxic waste in it so means it is dangerous and very poisonous and the same time the sign board beside it shows that the beach is closed and avoid any water contact. So when the two objects is placed together, it brings meaning that the water level at the beach is polluted by the toxic waste caused by irresponsible people using the toxic waste barrels, therefore a sign is located along the beach telling us the beach is closed due to it.

Here are some creative pictures....


In this world, there are many things that are creative than what you aspect that can make you amused on it. For example in the picture above, do you think that there will be a house like this around your neighborhood? Maybe there are but in a very rare situation. Therefore i can say that this house is design in a creative way because it can attract people's attention and at the same time be the special one among other people and maybe in the future there will be people who likes your design and will your design as a complement. So there are a few examples of houses or buildings that has the similar characteristics as the picture above.


Exercise in class

In class exercises :
Step 1: Choose 3 pairs of number from (00 until 99)     e.g: 16, 34, 94


Step 2See what is the word which the number shown    
Step 3 :

Example:   16 = Flower & Spider   34 = Ice & Mountain    94 = Leaf & Mountain

I have chosen:

36 : Ice Spider
99 : Leave Rain
58 : Fire Wood


Exercise 1 :

Create a sentence using the two random words
1. There was a piece of ice flatten on the spider.
2. Do not leave the house because today will rain.
3. The wood is burning by the fire.


Exercise 2 :

There was a piece of ice flatten on the spider.



Do not leave the house because today will rain.


The wood is burning by the fire


Exercise 3 :


Create a new word by combining the two words together.
Example :
Flowerspider

1. Icespider


2. Leaverain


3. Firewood